An environment created in Unreal Engine 5
A personal project in Unreal Engine 4.
Contract work with Goodbye Kansas and Sledgehammer Games for Call of Duty.
A cinematic trailer for Hammerting, developed by Warpzone Studios.
Creating the artstyle and the content for the colony basebuilder Hammerting.
Invector is a music-rythm game for PS4 with influences from Guitar Hero and Thumper.
A story unfolding with nothing but still photos in a comic book format.
The different environments you encounter in the mobile puzzlegame 'Who Stole Me'.
A concept world for a post-apocalyptic turn-based strategy game for PC
A top-down racing project for mobile platforms.
A concept vehicle
A PC fighting game for PC
Drive
Worked with Daniel on a AAA game project where we needed assistance with environment and asset creation and general game development experience. Everything went on great working on the project, communications were very straight forward and easy and he was always creative on solutions.
Daniel is an exceptional artist and a lovely team worker. He's fast and makes art that oozes with heart. The art he made for Hammerting was one of the main draws of the game and we couldn't have made the game without him. He is keen to help and teach. When he has an idea, he won't just tell you about it, he'll whip up a demo to show you.
Hired Daniel to make a promotional video for a card game project. Daniel delivered above and beyond what was expected. The conversation was always constructive and the results have been amazing. I can wholeheartedly recommend Daniel, and hope to work with him again!