(2021) I was contacted by Goodbye Kansas as they needed know-how from a game development perspective when a group from Goodbye Kansas' Lighting department was brought on the project for the next COD game Vanguard. I was also asked to create some assets and prop a few areas of the levels. Also as shown in the video, an early prototype for one of their levels was handed to me for implementing lookdev and most 3d assets you see here.
Several snowy tombstones created for one of the levels. Modeled in ZBrush and textured in Substance Painter.
In the multiplayer map 'Dome' I was asked to create the model for the broken tower piece in the center of the map. I created the model in Maya and textures were left to Sledgehammer for finalizing the asset.
This is the map design that I got from Sledgehammer to start lookdeving with art assets such as a watertower, an airstrip, fake wooden planes and containers. A kind of Nuketown vibe. Unfortunately the map didn't make it into the final game.
Overview of the map design and play area.