









Third-Person action rougelike for PC/Console
World-building for a techno-dystopia.
Capturing the charm of Lisbon
Working with Goodbye Kansas and Sledgehammer Games for Call of Duty.
Stylized organic artwork & Real-time foliage pipelines in UE5
Creating the artstyle and the content for the colony basebuilder Hammerting.
A personal project in Unreal Engine 4.
A cinematic trailer for Hammerting, developed by Warpzone Studios.
Invector is a music-rythm game for PS4
A story unfolding with nothing but still photos in a comic book format.
The different environments you encounter in the mobile puzzlegame 'Who Stole Me'.
A top-down racing project for mobile platforms.
A sculpting exercise in Zbrush
Drive

Worked with Daniel on a AAA game project where we needed assistance with environment and asset creation and general game development experience. Everything went on great working on the project, communications were very straight forward and easy and he was always creative on solutions.

Daniel is an exceptional artist and a lovely team worker. He's fast and makes art that oozes with heart. The art he made for Hammerting was one of the main draws of the game and we couldn't have made the game without him. He is keen to help and teach. When he has an idea, he won't just tell you about it, he'll whip up a demo to show you.

Hired Daniel to make a promotional video for a card game project. Daniel delivered above and beyond what was expected. The conversation was always constructive and the results have been amazing. I can wholeheartedly recommend Daniel, and hope to work with him again!
